Version 1.1 changelog
Added Russian localization
Flying speed is now upgradable
Increased number of upgrade points each chapter rewards the player by 3
Added sprint ability, it is available from Chapter 1 and increases player's speed in both walking and flying modes, while consuming mana. Only moving forward is available during sprint.
Dash is now tied to Alt, Shift is used by Sprint
Removed shifting car to the side when grabbing a single car, this makes throwing more precise
Dash now consumes 10 mana per use
Mana now won't regenerate if one of the abilities is activated (this applies to player, but not enemies)
Magic beam mana consumption was decreased by 50%
Magic beam base damage increased by 25%
Added a 1.5 seconds cooldown to a shield after it was undeployed
Increased damage of red 3 star enemies by 7%
Increased damage of blue 1 star enemies by 40%
Decreased damage of blue 2 and 3 star enemies by 10%
Decreased base player HP regeneration speed from 6 to 5
Decreased base player mana amount from 85 to 80
The game now always writes current script state in the top left corner to avoid player confusion about the current script status (it did write it before, but not always)
Location markers in chapters 3 and 5 are now more visible
Characters will be teleported back inside the level bounds if managed to go out of bounds or fall through the ground for whatever reason, this replaces previous invisible walls at the edges of the map
Added wind effect when player uses magic beam
Building windows now always reflect the sky color instead of reflecting off the ground which produced weird results when player flies and looks at them from above
Decreased darkness of the shadowed tree foliage a little bit (this is a side effect of the reflection changes above)
Fixed collision of 9-story buildings
Fixed bug where enemies sometimes continuously shot the wall instead of the player
Fixed bug where music didn't stop playing after retrying the chapter
Fixed bugs where Alice sometimes didn't look at player during dialogs
Fixed issue with player's animation being too abrupt when quickly changing strafing direction, which caused clothing simulation bugs
Fixed issues with player's cape clipping through shirt
Minor UI fixes
Files
Get Miracle Routine
Miracle Routine
Magical third person shooter in anime style
Status | Released |
Author | Eldar0 |
Genre | Action |
Tags | Anime, Magic, Singleplayer, Third-Person Shooter, Unreal Engine |
More posts
- Version 1.2 changelog12 days ago
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